Tuesday, 14 January 2014

Life Drawing


Life drawing is a new kind of art for me as I have only started studying the subject in my recent year at college, starting out in this subject was fairly difficult as I needed to started taking measurements and proportions into account when drawing the models face and body features, in doing so it has taught me to draw in a more realistic ways and also different techniques I can use to really progress my drawing skills a lot further. Above is one of my favourite drawings that I have produced using Chalk pastels over a pencil drawn outline  


This piece was an attempt at abstract art in Life Drawing using charcoal and chalk, the model that I was using as a reference was sat down on a chair which had a blanket draped over the back and the model was facing away from me, with this certain piece I wanted to create a look of sadness/depression on the model which fitted well with the charcoal style.


This was the same drawing session as the last piece and I still wanted to attempt the abstract style that I was trying to do before, I changed a couples of things with this piece, this time round I just wanted to use a chalk style so I switched the paper to black and used the chalk to outline the model figure. The wall of chalk coming in from the side is my interpretation of a time travel vortex and someone fading through the white. With this piece I was attempting to bring reality of drawing with my own imagination and wacky ideas together.  


During the whole course of Life Drawing I have taken a fondness to Charcoal and Chalk mediums, I find that working in black and white has more impact when showcasing emotions and feelings, even though I understand how colour can play a big part in things like advertising and graphics design, I think that it is a whole different story with Life Drawing. I feel that Life Drawing is a true representation of how you as an artist perceives the world around, story telling in some aspects plays a big part and Charcoal and Chalk helps me push that story telling aspect out there through my work.

Final Major Project 2013



Right here is my FMP from my second year of my college course, the image above is a design that I created for the ending of my animation and also as a poster advertisement for my animation which was exhibited around college. We were given the chance to choose our own project and the subject of the piece, I went for Animation as I really enjoyed the computer modelling aspect of designing my room and I wanted to produce a bigger model for a scene in the animation that I later wanted to achieve.


The design process was quite challenging, at first I was designing the main street that you see above, whilst creating realistic features that you would find in a downtown street. Creating a story just through modelling seemed quite hard at first, but I started to get used to the different style and techniques that I can use to emphasise the story which in this case was a zombie outbreak.


One of the highlights of the animation was designing a fully functioning sliding door, which you were able to see from a distance opening and closing, the design stage of this sliding door was fairly simple process just making pillars and also the glass windows, Making the animation for the doors so that they can open and close was quite difficult because of timing and the distance that were separating the doors.
All Animation and modelling were designed and created on Maxon Cinema 4D with some edits of materials taking place on Adobe Photoshop.



Monday, 13 January 2014

Animation




 
These shots of a room is actually a redesigned model of my own room in real life but taken into Cinema 4D. For a task I was told to take down different measurements of my bedroom and noted what kind of stuff that was in my room. We then took to Cinema 4D using the measurements to make a life like scale set which could be used for a scene in an animation or maybe even a game.


 
One of the designs to this room that I had fun making was my reconstruction of an Xbox 360 that I have in my room, going into the design process of the model I wanted the box to have a shiny reflective layer on the surface of the model just like how the real life version depicts, I found this simple to re-enact with the reflection tool located in the materials menus.


 
This project was a great incite into what hurdles you can come up against when modelling a scene in Cinema 4D, but has also gave me some techniques that I can take away from the project in later ventures and tasks. Modelling a scene or set for a later project has also made me want to be a games designer a lot more as well, just down to the fact that I can be creative with the work that I do and I can be more imaginative.

Photography





Abstract Photography is definitely a area that intrigues me in photography, creating many shots that make a person think about what they are looking at for that extra second longer is big part in my photography style. With abstract photography you can hone in on small details that people overlook in their day to day lives and make them stand out in ways that are creative and mysterious at the same time. 


This is another shot giving more examples to abstract photography, this shot was also edited slightly to bring colours out using different Photoshop techniques such as vignette, levels and also curves


The image above is a task that we were given where we had to reconstruct the famous photography style of David Hockney. This is where we would have to take multiple shots of a subject at different points and later on with the help of computer editing we would build the subject back up with various images creating a photo montage style, which was made famous through Hockney's work. With my ending product I felt that the overall set of pictures were too bland and I wanted to enhance the colours and make them show more clearer, so I brought more colour in through the Photoshop tool "Curves".



Photography I feel is a great area that I excel in from taking shots that capture composition in the world around us to advertisement photography where I find I am extremely intrigued, we were giving the task to again create a brand that uses photography in its advertisements. Starting off we researched into studio photography and how lighting effects shots and then started to take an interest in other famous advertising techniques that introduced photography


After many hours in the studio and hundreds of test shots later, I came to the final design of my product trying to capture the originality style of the Bulmer's brand that they consistently brought into their advertising campaigns. Taking test shots and putting them into Photoshop and watching my design take form was a great process for me, but when designing the product came into play I really felt in my element and loved being creative.


Illustration


This is a design for a task that we were given where we were told to create a brand that takes on a new kind of character for advertisement purposes, selling to a target audience that we set for our selves. To make this design I used a combination of Adobe Photoshop and Illustrator making designs and layouts for the final product. This design was then taken and was made into a cardboard cereal box.


Right here was a design that I did with the task to create a South Park character by using a person in my class as a reference. Taking simple characteristics of a original South Park character I was able to rebuild a body and face that I can then start designing to complete the task, all designing was completed by using Adobe Illustrator.